# Choke function V2

**URL:** <https://forum.sunhou.se/t/choke-function-v2/1654>\
**Category:** Misc\
**Created:** [April 22, 2024, 6:00pm UTC](https://forum.sunhou.se/t/choke-function-v2/1654 "2024-04-22T18:00:09Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![buckshot](https://forum.sunhou.se/letter_avatar_proxy/v4/letter/b/e0b2c6/32.png) [@buckshot](https://forum.sunhou.se/u/buckshot)\
**Post date:** [April 22, 2024, 6:00pm UTC](https://forum.sunhou.se/t/choke-function-v2/1654/1 "2024-04-22T18:00:09Z")

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Not seeing any info on utilizing the “choke” function in the V2 manual. Anybody deal with this?

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**Author:** ![stevenz](https://forum.sunhou.se/user_avatar/forum.sunhou.se/stevenz/32/40_2.png) [@stevenz](https://forum.sunhou.se/u/stevenz)\
**Post date:** [April 22, 2024, 6:26pm UTC](https://forum.sunhou.se/t/choke-function-v2/1654/2 "2024-04-22T18:26:07Z")

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Hi @buckshot!

It’s funny, the team just added that to our user-manual-todo-list on Friday. I’ll reply to this thread once the article is added (should be soonish), but here’s a super quick rundown of how to choke in V2.

1. In many cases you’ll just want to enable `Retrig` on whichever module within the layer that you have modules that you want to choke each other. In the screenshot below, `chord 1` and `chord 2` modules are assigned to the drum head and drum rim, respectively, and since `Retrig` is turned on, they will naturally choke each other. This will work in any controller, not just `Drum Pads`.

 ![CleanShot 2024-04-22 at 14.09.12](https://forum.sunhou.se/uploads/default/original/1X/54f42d94d977af4702cfc1fd844575232a1b2e0b.png)

1. Sometimes you might want to have a zone from a different drum choke things. In that case you could just assign a velocity controller from that drum zone to the stop button of a module. I think it’s a bit cleaner, visually speaking, to make the assignment on a macro before assigning the macro to a stop button (see screenshot below).

 ![CleanShot 2024-04-22 at 14.16.18](https://forum.sunhou.se/uploads/default/original/1X/d2cc43b66999c315fbad8ca9005fcc8b2ae4f9c8.png)

1. Finally, you can access V1 style choke groups by right clicking on the stop button to _create/add a module_ to a choke group. With V2, the use cases for this are diminished, but there _are some_ conceivable use cases. For example: maybe you have a something buried deep inside a sequencer on one layer that you want to choke something on another layer (see screenshot below).

 ![CleanShot 2024-04-22 at 14.22.57](https://forum.sunhou.se/uploads/default/original/1X/50f88fcb9e498bb5c7ec1f2dcb6f44ef014e4155.png)

Hope this was helpful!  
Best,  
stevenz

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<div class="post-metadata">

**Author:** ![buckshot](https://forum.sunhou.se/letter_avatar_proxy/v4/letter/b/e0b2c6/32.png) [@buckshot](https://forum.sunhou.se/u/buckshot)\
**Post date:** [April 22, 2024, 7:24pm UTC](https://forum.sunhou.se/t/choke-function-v2/1654/3 "2024-04-22T19:24:35Z")

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Thank you, Steven!

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**Author:** ![stevenz](https://forum.sunhou.se/user_avatar/forum.sunhou.se/stevenz/32/40_2.png) [@stevenz](https://forum.sunhou.se/u/stevenz)\
**Post date:** [April 24, 2024, 4:00pm UTC](https://forum.sunhou.se/t/choke-function-v2/1654/4 "2024-04-24T16:00:30Z")

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Hi again!

We just added a new manual article called “How To Choke Sounds”.

Here it is: [How to Choke Sounds | Sensory Percussion 2 Help](https://help.sunhou.se/v2/how-to/choke-sounds)

Best,  
stevenz

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<div class="post-metadata">

**Author:** ![buckshot](https://forum.sunhou.se/letter_avatar_proxy/v4/letter/b/e0b2c6/32.png) [@buckshot](https://forum.sunhou.se/u/buckshot)\
**Post date:** [April 25, 2024, 11:55am UTC](https://forum.sunhou.se/t/choke-function-v2/1654/5 "2024-04-25T11:55:33Z")

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Thanks again!
