I’m on a hybrid set using mesh heads and acoustic cymbals.
Sensory Percussion currently offers one global Void Zone per sensor. This helps filter out unwanted signals, such as cymbal hits that occasionally get picked up by the drum’s sensor.
The limitation: a cymbal that is stored as “void” is only ignored when played in isolation. If a cymbal is struck immediately after a drum hit, the sensor often produces a false trigger. Example: my hi-hat is correctly saved as void, and the system recognizes it reliably on its own. But if I hit the snare and then the hi-hat right after, the sensor still misfires. The same behaviour occurs with ride cymbal hits or other drums.
Feature request: zone-specific Void Zones. Instead of one void profile for the entire drum, each zone (center, edge, rim, rim-shot, rim-shoulder, etc.) should have its own void training. That would allow teaching the sensor combinations directly. For example: play snare-center + hi-hat and explicitly show the system that none of these sounds should ever trigger snare-edge. Or play a loud rim-click and show that it should not trigger rim-shoulder, even if both sounds share similar transients.
Per-zone void training would let users define precise “don’t trigger this zone under these conditions” rules, improving isolation and reducing false positives in fast real-world playing contexts.