About global sets

I understand that global sets are per session, so I created one and assigned controllers and generators to it, but I can’t seem to create a mix out that is used in any subsequent set within the session?, I have to create a mix out every time I add a new set, is that normal behaviour?

@edxter, it should work. In the video below, I click start on a demented little metro->tonal-sequencer on the global set, and then demonstrate:

  1. Adding it to a submix to Mix Out 4.
  2. Showing the built in recorder mix out dropdown to show signal appearing on Mix Out 4.
  3. Adding a few sets haphazardly and then showing that, even though I have changed sets, there is still signal going to Mix Out 4.
  4. Dragging down the metro’s fader in the global set so that it is muted.
  5. Demonstrate that it is now also muted in Mix Out 4.
  6. Set the metro’s fader mode to Pre-Fade in Global Set Mix Out 4.
  7. Demonstrate, that now it’s in Pre-Fade Mode, it is sending signal to Mix Out 4 (which could be helpful in some situations).

Let me know if there is something specific you are trying to do that you are having trouble getting set up.

First of all, can you explain why when I create a new session the first set is correctly displaying all the layers like here:

But then if I click on global set it doesn’t show anything and I have to add all my layers again?

Then if I add audio inserts, they prevail in every set yes, but if I add a virtual input I can see and hear it in the play and edit view but if I don’t see any signal in the layer mix or mix view:

Here I’m playing the kick but no signal on the mix:

My end goal is to send just the drums to the main L out to feed a throne thumper, I don’t want the audio inserts on it so I created a mix out 1 with only the drums routed to Main L but I don’t get any signal either:

My outputs page looks like this:

Hi @edxter,

Okay, I see. In the images above you have added blank drum maps into the global set. They don’t have sounds mapped to them, so they won’t produce sounds.

When you create a blank set in Sensory Percussion, it creates blank layer mappings according to your Hardware Inputs so that you can drag and drop samplers and other modules onto the pads. This will actually be updated to be more useful in the next update - so if someone is reading this post in the future it might not make a lot of sense.


But if I’m understanding your issue correctly, I think you are running into a variation of an issue that we haven’t quite solved yet. The global set is not optimized for “cue out” submixes - I’m not quite sure if that’s the right term, but in any case, if you put something in the Global Set it will persist in the Main Mix. You can’t create an exclusionary cue mix where Mix Out 1 of the global set just has, for example, the metronome - or, in your case, two audio insert generators, and then you only want those specific Global Set layers to be routed to a different submix.

You can absolutely do this on a per-set basis, which I think will be the best workaround solution for you for the time being.

I think the best solution for your use-case, where you want everything except the audio inserts to go to Mix Out 1 would be to:

  1. Remove the audio insert generators from the global set, and paste them into every set in your session
  2. Create a Mix Out 1 submix in every set in your session and add everything except the audio inserts to that submix
  3. Route Mix Out 1 to your thrown thumper.

Ok thanks, yeah I’m just adding the mix out 1 to every set, no big deal.

But now I‘d like to not have the audio inserts in the main mix, it seems there’s no way to do that?

Hi @edxter ,

I think this would be the way to do that:

  1. Drag down the fader of the audio inserts in Main Mix
  2. Set the fader mode of Mix Out 1 to Pre-FX and Pre-Fader