So this may seem very basic, but I’m just trying to avoid unintentional sound glitches and maintain quality performance.
I’m under the general impression that regular drum samples should apply Retrigger for sound clarity when hitting quick repetitions, as it prevents initial tails from continued play in the background behind new Transient hit replays and potentially avoiding unwanted phase interactions between the repeated samples layering upon themselves.
I am unfamiliar with the best Voice settings for quick Retrigger settings.
I assume low Voice settings avoid extended echoed tails of longer pitched/melodic/audio samples layered upon themselves, but high voice settings can allow for multiple pitches to be triggered together like a piano chord, correct? I am unsure if higher Voice settings are necessary for fast, repeated triggers of the same pitch with or without Retrigger turned on.
Is this perspective incorrect? When recording live, does the drum mic actually hear a full tail behind every new hit (turn retrigger OFF)? The only time I think that would be true is when recording a double pedal on a single kick drum vs. 2 kick drums, because strikes on the individual drums only choke themselves out, strikes from the opposite drum would ring out until struck again. Even that scenario would limit to perhaps 2 track sound layers (instead of multiple hit layers) or a stereo kick drum sound.
I am also seeking ways to smooth out kick drum clips/chunkiness between fast kicks with low frequency. Perhaps parallel EQ processing of sub vs. transients.
Just seeking feedback!