Summary of topics covered in Q&A 2

  • 00:45 :new: Sensory Percussion Version 2 introduces new sensors, interface, and powerful software, emphasizing expanded compositional capabilities.

  • 02:35 :musical_note: Quick setup: Version 2 features a guided setup to help users plug in, train basic zones, and start playing the demo set promptly.

  • 05:41 :microphone: More Sensors: Unlike Version 1โ€™s four slots, Version 2 supports up to seven sensors, offering flexibility. Users can add analog inputs, MIDI devices, and manage hardware through the Hardware Panel.

  • 07:18 :control_knobs: Play View: A summary of the set with virtual inputs, orchestrational layers, macros, and a set navigator for efficient control and organization.

  • 09:51 :books: Edit Tab: The core of the software for building kits, defining rules, and creating complex structures. Virtual inputs can be customized, layers organized, and macros utilized for convenient control.

  • 10:04 :level_slider: Mix View: A mixing board look for adjusting levels with additional mastering effects available for the entire set.

  • 17:57 :arrows_counterclockwise: Assignments: Almost everything is assignable, allowing control based on how a drum is hit, its speed, velocity, timbre, MIDI inputs, and more.

  • 22:25 :link: Sequencer Control: Demonstrates creating interlacing patterns using sequencers, assigning them to specific zones, and controlling parameters.

  • 26:38 :arrows_counterclockwise: Assignment Types: Explore various assignment types like triggering a button, controlling tonal aspects, and utilizing different inputs such as Timbre, Velocity, Envelope, LFO, and more.

  • 31:46 :control_knobs: Macros: Use macros to control multiple parameters, create logic within an object, and easily access various settings, allowing for efficient customization and reuse.

  • 33:11 :arrows_counterclockwise: Reusable Objects: Save and reuse presets, objects, and entire sessions, creating a personal library for easy integration into different projects.

  • 34:49 :control_knobs: Multi-channel Output, submixes feature coming soon, allowing mapping to different channels, including eight outs.

  • 35:32 :level_slider: Macro knob can be assigned to an external physical controller via MIDI. A learn button for quicker setup is coming in the next update.

  • 36:26 :control_knobs: Explains assigning MIDI control CC to a knob, with upcoming features for quicker setup. Output involves adding a MIDI CCโ€™s generator object.

  • 38:14 :bug: Velocity assignment issue changing sample start after playback starts is a bug. Fix coming soon; a temporary solution is to close and reopen the app or cut and paste the layer.

  • 39:57 :musical_note: More note control features, sequencing modes, and options planned for controllers to allow specific sequencing.

  • 43:23 :musical_note: Info on loading samples without note values, manually setting note values, and writing them to the audio file for correct pitch when loaded later.

  • 46:03 :drum: Hit controller demonstrated for velocity mapping. Shows blending between velocity steps and using a sequencer to avoid repetitive loud hits.

  • 49:11 :arrows_counterclockwise: Stacking modules/controllers demonstrated. Multiple controllers nested inside each other, showcasing sequencing entire sets and switching drum sets dynamically.

  • 50:49 :arrows_counterclockwise: Sensory Percussion V1 and V2 can be installed simultaneously; they donโ€™t affect each otherโ€™s file structures.

  • 51:31 :musical_score: Discussion on ADSR working after the sample loop; clarifies the purpose of ADSR and suggests alternative ways to achieve the desired effect.

  • 52:48 :date: Planning more live streams, wrapping up the Q&A session.

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