I have encountered a weird crosstalk issue and sent a diagnostic report to Sunhouse. But I’d like to find out if someone can replicate it.
When I hit a cymbal, it creates very little crosstalk on the mesh head (let’s say a tom). I can easily threshold it out. But when I hit the cymbal very shortly after the mesh head (like a flam), it triggers the mesh head at a volume that’s too high to threshold out. Training the void zone on the mesh head with the cymbal does not help.
I’m guessing the problem only occurs because when the head is still moving from the first strike and it gets excited again by the cymbal, it then has the leftover kinetic energy from the first stike and the cymbal strike combined, which would explain the higher volume. Not that this gets me any closer to a solution though ![]()
Cheers