Acoustic Drum Set

Is there anyone out there who has programmed an acoustic drum set?
At the moment, I’m disappointed with the sound; it all sounds very electronic, like a conventional D-Drum. That’s a shame. I would be very grateful for any help.

You’re probably wondering why I want an acoustic drum set. It doesn’t really make sense. But it does make sense, because our songs are very diverse, which means that I play acoustically on some of them.

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Hi there!

I think there have been some users who have multi-sampled acoustic drums.

I wanted to mention that (in case you or others don’t know), while there are four multi-sampled acoustic kits in the Core Library, there are more acoustic drums available free for Sensory Percussionists on the downloads page.

Multisampled drums take up a lot of hard drive space, and so we were selective in what we included in the Core Library, allowing users who want more acoustic presets to download them additionally.

Here is a list of the acoustic drums available for Sensory Percussion 2 drummers:

Core Library

  • Bebop Kit - standard jazz kit
  • Sol Seco - dry 60s/70s rock kit
  • Keine Zukunft - big indy rock kit
  • Power Funk Kit - funk drums

Orbivestus - four rock kits

  • Orbivestus
  • Falcon Drums
  • Orf Drums
  • Lilith

Brooklyn Vanguard - a jazz kit

Black Cat Drums

  • Black Cat Drums - a rock/jazz kit
  • Vertigris Drums - a coffee shop style kit

Parabola Drums - a psych rock kit

And more to come!

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If you don’t like the acoustic sounds from SP, you could obtain them from other sources, for ex Native Percussion, DW sells sound packs too. Some free and some not, so that’s obviously a factor.

Are these sounds maxed out with right hand and left hand, varying stick shoulder rim shots etc? and would a full kit cause latency issues?

thanks

Hi @SteveSleeve !

The kits are very maximalist! Since we aren’t dealing with MIDI limitations inside the software, we can’t really “max out”, but many of our kits have far more than 128 samples per drum. Brooklyn Vanguard, for example, has approximately 300 samples mapped to the snare. And most multi-sampled acoustic kits have the following zones in play: Center, Edge, Rimshot Center, Rimshot Edge, Rim Tip, Rim Shoulder, Cross Stick, Stick Shot, Damped.

If your system has the recommended specs*, then you shouldn’t have CPU issues (causing you to increase the buffer-size and therefore increase the latency).

Most of the packs have a dedicated blog post. Here is the one for Brooklyn Vanguard.

And here is one of my favorite Sensory Percussion vids of all time by @rrv24 showing a side-by-side demo of a Sunhouse multi-sampled kit (Brooklyn Vanguard), and an SD3 sampled kit being triggered over MIDI from Sensory Percussion


*CPU Requirements

  • OS specs: Windows 10 (Build 1909) or later; MacOS Mojave 10.14 or later.
  • Processors: Intel@ Core™ i5 processor, Apple M1 Chip or an AMD multi-core processor.
  • Memory: 8 GB RAM (16 GB recommended) with 1 GB hard drive space for installed software and base samples.

Let us know if you have any other questions :slight_smile:

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Thanks so much. I was lucky to find that video before and it’s very impressive which led me here. 128 samples seems highly adaquate wow. Seems like this with say roland for cymbals is the ultimate e kit for just regular drums never mind all the musical possibilities. In my research It seemed like this system was marketed for the strong musical variations it is capable of. I suppose because it can’t do cymbals but it seems as close at it gets to a realistic acoustical drum performance surpassing SD3.

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Hey Steve! I use a combination of my Roland kit with digital cymbals and SP2 to make an INCREDIBLY expressive and nuanced recording kit for my home studio. I record both the audio from SP2 and the midi sent into SD3, and then mix or blend as needed. With last year’s update allowing to use individual zones of pads and the CC/aftertouch messages etc sent by my Roland module allows me to use e cymbals with the software and sensors on drums. I actually have a Roland VAD kit WITH sensors on it, allowing me to use the toms as traditional Roland pads OR SP2 drums. I have a bit of a botched together template I made for both Ableton and SP2. Now that we can export spz packs I will try and clean up a version more versatile to upload to the sound packs section for e drummers! Stay tuned. I am on 24/7 call as a plumber until Tuesday so I may not get to it for a few days.

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I’m feeling the disappointment too - almost like I paid a ton of $$ for a beta product. I waited for V2 and thought there must be plenty sounds by now.

I’m 99% an acoustic drummer and I was looking to reduce volume for an in home studio. I have 10/12/14/16/20 and 14 SD all with sensors/Evans db One’s. Generally playing modern/jazz fusion, funk, afro, etc.

While the kits are fun, none of them have more toms for my common setup - and there’s not much variety of what does exist. I understand VST’s, Abelton and other solutions, but the whole point of buying into this was using the native sounds pre programmed or the .spz files.

Am I missing something?

Hi @Nateman,

I’m not sure you’re missing anything, (except, perhaps, that you can always drag and drop toms from the library into the set you are playing if you want a particular set to have more toms - each set in the Core Library and official Sunhouse Sound Packs has sounds mapped to at least three toms, by default, and many have four or five).

But, more to your actual point, I’ll add a little more detail to my original reply, below.


I went through and counted the fully mapped, multi-sampled snares, toms, and kicks released so far in our Core Library and Sound packs.

The full library currently has:

  • 15 multi-sampled snares
  • 17 multi-sampled toms
  • 11 multi-sampled kicks

And I just created this post: All Acoustic Drums & Percussion (for drag and drop)

Where all of the acoustic instruments are arranged for more drag & drop-ability (rather than embedded inside sets).


The count above doesn’t include any re-pitching, re-EQing, or other customizations that have been made to repurpose those multi-sampled instruments into other kits. For example, Industrial Brooklyn, in my opinion, sounds like an entirely different kit from Brooklyn Vanguard even though it is made from all of the same material,

And, of course, the count above doesn’t include any creative use of one-shots, or any of the tonal/electronic/textural sets included in the Core Library and Sound Packs.

A quick scan of other e drum products leads me to believe that the Core Library and Sound Packs include a reasonable amount of multi-sampled instruments. Especially since acoustic replication, while an important part of what Sensory Percussion 2 does, is one of many compelling/exciting/useful things that Sensory Percussion 2 can do.

And as I mentioned in my original reply, we have some more fully acoustic packs planned for release in the future. So hang tight for some more acoustic drums!

We also do surveys from time to time that include questions about the sound library, so there will be more opportunities for you to let us know what you feel is good/bad/missing from the library.

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for some of my kits I route the midi out and into EZ Drummer. I found that way easier than trying to create an acoustic kit within sensory percussion, only because ez drummer already has awesome sounding acoustic kits ready to go. Actually most of my kits are just that and I layer sensory stuff on top of the acoustic kit from EZ Drummer.

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I am very familiar with the acoustic drum sounds in the software. Unfortunately, the sounds don’t sound like an acoustic drum. This is another reason why I play my snare acoustically again instead of with the SP2. That’s actually a shame and not the solution I wanted. The same will probably soon be true for the bass drum, because the sound disappears when played together with a keyboard player. Apparently, it’s due to the frequencies. See also the post “Bass Drum Sound Disappears.”

@swissdrummer,

I replied to your other post, here: Bass Drum Sound Disappears - #2 by stevenz

Frequency masking can occur even with purely acoustic sounds - so switching to an acoustic kick may or may not fix the issue. The best solution is probably to EQ your keyboardist’s sounds to carve out space for the bass drum sound.

There are a lot of different ways to use Sensory Percussion – some drummers use it for full drum replacement using our kits, others to enhance and layer their sound, and others use it to just generate MIDI to control lights. We built Sensory Percussion to be as flexible as possible for this reason.

We really like the sound of our acoustic drums. A lot of work and care went into creating them, and as Steven mentioned, they are much more detailed and play more naturally than any other product on the market. We’re really proud of them. But we definitely have our own perspective and “style” on how we want drums to sound, which might not fit everyone’s taste. That’s 100% fine. That’s why you’re free to tweak the sounds to your liking (raw samples are included), build your own kits, or use midi to trigger SD3 or EZ Drummer or whatever you like.

In any case, we’re here to help if you want to pursue any of those options. And we plan on continuing to release our own packs – acoustic and otherwise. Thanks

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Of all the drums, bass drum was easiest for me to train/ set up. If I could offer my perspective… When playing full volume I often use Eq3 bass heads. I love that feel and sound. At home I’m only playing at 85db peaks with my quiet set up (Evans Dd One’s/quiet cymbals).

I was able to get a similar sound/feel that I’m happy with by blending the kick mic on the db one head eq’d for attack with the “Orf Kick” sound :ok_hand:t4:. Gives an excited feel. Might be the easiest way to solve other than eq like others have said. You could also try panning frequency seperation - don’t know if thats doable within V2 software?

Just saw this and thought I’d throw in some suggestions. In addition to all of the augmenting the previous post mentions, like pitch, eq, effects etc. You can stack samples together, adjusting volume on one so you gets it’s unique attack and say the decay or tone of the other. Not to mention there are free samples and Splice you can get 200 for like $5. My suggestion, plus what they listed for you, gives so many options, I think you just need to dig in and spend time tailoring it Which does take time!