Template Presets: Use your own samples!

Hey all,

We’re trying something new with our presets – bring-your-own samples presets. These presets have controllers and effects to demonstrate common Sensory Percussion control concepts but without any samples.

You can use any samples – from the Sunhouse Library or your own – just drag-and-drop them onto the pads.

Below are descriptions of the kits. Questions and Feedback are welcome!

Get the SPS file here: Template-Kits-1.sps.zip (604.8 KB) .

Have fun!

Best,
Stevenz


Kits

Note: the first two kits actually do have base pack sounds mapped underneath the sounds you can add for yourself.

  1. Remix Template:

This is the Analog Trap Control kit from the Demo set in the base pack, but you can drag a pre-chopped loop or loops from a song onto the center pads of Drum 2 and 3. Striking those drums hard will play the loop. Hitting the rim tip of Drum 4 controls the master stop button (so it acts like a global choke).

  1. Chord Threshold:

This kit is a few preset drums from the base pack set up so that you can drag a series of chords to the center pad of Drums 1, 2, or 3 and they will automatically be velocity thresholded, cycled, and set to choke any chords dropped on other drums.

  1. Dynamic Kit 1:

Pad effect EQs are modulated based on timbre and velocity. Drum 1 responds well to snare-like samples. Drum 2 responds well to high tom-like samples, Drum 3 responds well to low tom-like samples, and Drum 4 responds well to bass drum-like samples.

  1. Dynamic Kit 2:

Drums 1 and 4 (snare and kick) are the same as Dynamic Kit 1, but Drums 2 and 3 respond well to hi-hat and ride-like samples respectively.

  1. Earthy Dynamic Kit:

Drag and drop samples onto the active pads of these drums for classic Sensory Percussion control.

  1. Filter Dynamic Kit:

This is Dynamic Kit 1, except that center-to-edge playing will open/close low pass filters on the center and edge pads of the drums. As you play towards the center it will open the center filter and close the edge filter. As you play towards the edge it will do the opposite.

  1. Cycle:

Drop a group of samples onto the active pad/s, and the sampler will cycle them with each sequential hit.

  1. Rand:

Drop a group of samples onto the active pad/s and the sampler will randomize the order in which they play back.

  1. Velo Cntrl:

Drop a group of samples onto the active pad/s to have their playback order controlled by velocity.

  1. Melodic drums:

Drop in a note sample and its scale will by controlled by center-to-edge controllers. It’s quantized by default to a minor pentatonic scale and each drum is named after its range (-12 to +12, 0 to +12, -24 to +24). Experiment by changing the scale and by turning “tail” and “retrig” on/off.

Tip 1: Tonal samples will work best with this kit and the following three kits. If you need to quickly find a note to experiment with this kit, try searching the Sunhouse Library for “C4” - if you have all of the sound packs many, many C4 notes will pop up, but even if you just have the base pack you’ll have some to choose from.

Tip 2: Try changing the scale by selecting the preset modes in the top right corner of the sampler or by selecting the scale degrees right underneath it. Change the tonic of the scale by selecting the sample in the list and entering a number in the sample pitch number box at the bottom right of the sampler.

  1. Cycling Melody:

This is the same template as Melodic drums, but each sampler is set to “cycle” so you can drop in a bunch of different samples pitched to the same note and it will cycle them with each sequential hit.

  1. Velocity Melody:

This kit is also similar to Melodic Drums, but instead of being pitched by center-to-edge, these drums are pitched by velocity.

  1. Center-to-edge pitch:

Each drum has a center-to-edge controller mapped to the sampler’s unquantized pitch parameter (except for the kick, which has an open-closed controller). Each controller assignment pitches the sampler +/- 15 steps depending on how you play the drum.

Tip: Percussive samples work well with this kit and the following four kits since the kits are not pitch quantized to any scale. Tonal notes will work better in kits 10 - 13 (Melodic drums, Cycling Melody, Velocity Melody, and Center-to-edge pitch cycle).

  1. Rimshot center to edge pitch:

Samples dropped on the center pads are unpitched, but samples dropped on the rimshot are pitched on a rimshot center-to-rimshot edge controller (+/- 15 unquantized steps). Try dropping the same sample on both the center and rimshot pads and hear what happens when you play rimshots from the center out to the edge.

  1. Tip-to-Shoulder pitch:

Drop a sample onto the rim tip pad to hear what it sounds like for that sample to be pitched up when you play close to the tip of the stick and then down when you play towards the shoulder (+/- 15 unquantized steps).

  1. Center-to-edge pitch cycle:

Drop in a group of percussive sounds to cycle and pitch them with center-to-edge control (+/- 15 unquantized steps).

  1. Buzz pitch:

Samples dropped on the center pad of these drums will be pitched up (36 unquantized steps) by buzz rolls

  1. Velocity pitch:

Samples dropped on the active pads of this kit will be pitched up/down (+/- 15 unquantized steps) governed by how hard you play.

  1. Individual sends:

Each drum is outfitted with a velocity controller on send knob 1 (which goes to a reverb), and a speed controller on send knob 2 (which goes to a delay)

  1. Global sends:

This template is similar to the previous one, except this time kit level controllers control the knobs, so the velocity of every channel controls every send knob 1, and the speed of every channel controls send knob 2.

  1. Compressor and reverb sends:

Send 1 is a reverb with a setting I find myself using a lot. Send 2 has compressor and EQs settings to add power to the mix. You can drag samples to the active pads or just drag full drum presets that you like or have built already.

  1. Cycle:

Drop a group of samples onto the active pad/s, and the sampler will cycle them with each sequential hit.

  1. Rand:

Drop a group of samples onto the active pad/s and the sampler will randomize the order in which they play back.

  1. Velo Cntrl:

Drop a group of samples onto the active pad/s to have their playback order controlled by velocity.

2 Likes

Wow! This is very cool folks!!! Will save some serious sleuthing time!!
Gonna dove in manana!
Thanks!!!
Amy

1 Like

I managed to make these choke stops (for thread below) work quite well by setting PIVOT on the controller TO THE VERY LOWEST SETTING…just in case anyone is having trouble.

HI All,

I made an empty template based on the Remix Template where each drum can start and stop its own loops by hitting the Damped Edge on each drum (nice gesturally and quiet):

D1: place loop in Center Pad Sampler. D1’s Damped Edge stops it by sending a stop to its choke.
D2: place loop in Center Pad Sampler AND one in the Edge Pad Sampler (i.e. each pad on a drum could potentially have a loop!). D1’s Damped Edge stops BOTH by sending a stop to both Pad’s choke.
D3: place loop in Center Pad Sampler. D3’s Damped Edge stops it by sending a stop to its choke.

Enjoy! AmyLoopDamp Template.sps.zip (48.6 KB)

Diving in to this, very helpful!

1 Like